Which emily the strange character are you




















This is due to a combination of scheming and pure luck. Though she enjoys learning and education, she dislikes the standard school environment. Emily lives with her mother, Patti , and they move often throughout the HarperCollins books. Emily has been supporting them both with her invention patents. As of Stranger and Stranger , she has patented a total of 77 inventions.

Emily is generally opposed to violence, hatred, and prejudice. She is a strict vegetarian and enjoys vegetable sandwiches, coffee, black cherry soda, and black licorice. She lives a nocturnal lifestyle, preferring to wake at sundown, when she eats dinner with Patti, and go to sleep at sunrise. Her best friends are her four cats, and they seem to be the only beings that she truly trusts. She is a staunch individualist and actively rejects belonging to any clique or subculture.

She prefers to spend her time alone inventing, creating art, skateboarding around town, playing video games, and coding on her Oddisee, an invention that serves as the "control center" for her laboratory. She carries around a slingshot and possibly other minor weaponry within her dress pockets.

She wears a black dress that has abnormally large pockets. She is nocturnal and home-schools herself. She is also skilled in lock-picking techniques, pranks, and booby traps. She installs many booby traps and hidden compartments in her room, and she has won various skateboarding accolades. Explore this Article Steps. Tips and Warnings. Things You'll Need. Related Articles. Author Info Last Updated: March 10, Get a few short black dresses. This is basically all she wears, so if you want to be like her, you need the right outfit.

Get the right accessories. This includes black tights stock up on these and white Mary Janes. Straighten your hair. Don't put anything in it. Also, get bangs if you don't have them. Get cat,and carry it around with you. Make sure it is black. If someone tells you that your cat has the same name as Emily's cats, just smile mysteriously and leave.

Say her catchphrases. Her favourite ones are "That sucks rocks" and "Gibbering bumfarks". Be a skater. Emily was an awesome skater but if you really can't skate or you are bad at skating , don't be a poser and carry around a skateboard. Be a thinker instead. Have a straight face. Although Emily was emerging as an individual from beneath the business which she had spawned, it seemed a slow process to Reger and his collaborators: "Everything was done in a very collaborative way, but with intent - everything she does is written into her mythology; it all has a purpose.

The human psyche "Even though there was no 'world' around her," theorises Reger, "I think people started to identify with the odd simplicity and mystery of who Emily was right from the word go.

Reger believes Emily's popularity has a lot to do with "the honesty and integrity of her message". Emily, he argues, is something of an archetype: "Everyone seems to have a little bit of Emily in their lives.

So, having unearthed Emily as an aspect of the communal psyche, all it took was persistence for the whole thing to reach a kind of cultural critical mass. Reger nods, saying, "We also make a lot of great products that are irresistible. This commodification of values creates a feedback loop for Emily's fans which helps them identify with their heroine, but also begins to define their own quirks and traits.

As Reger observes, "People see a lot of themselves in our characters, particularly Emily, and they like her because they can relate to her attitude. The creative team has also become enmeshed in Emily's world.

Being surrounded by "dark and strange artefacts" at work and at home is, he says, essential. Reger started drawing as a kid. Despite all this schooling, Reger learned most outside the classroom. One collaborator in particular comes in for special praise: the artist Buzz Parker, who works at Reger's company Cosmic Debris. The surprising resilience of goth culture, and its ability to reinvent itself without ever going fully mainstream gives the design team at Cosmic Debris plenty to work with.

All with a different twist to it - a dark one. Suppose you fancy a bit of the multi-million dollar market in which Emily is at large, how do you go about designing a character with a chance of success?

Things that spring to mind include: "What type of character is this?



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